Phaser 3

Articles about "Phaser 3"

How to Get Phaser Spine Plugin to Work Without NPM


by on 4 minute read

Are you trying to get the Phaser Spine plugin to work without NPM but failing miserably at it? There's a bunch of files in the Github …

Add Text Input to Your Phaser 3 Game with RexUI


by updated 4 minute read

Phaser doesn't come with native UI controls so you'll need a third-party solution for things like text input. In this article, we show how …

5 Local Web Server Options to Get Started with Phaser


by on 6 minute read

Setting up your development environment for Phaser 3 as a beginner to web development can be a challenge. We share 5 simple and easy options …

Make a Homing Missile that Seeks a Target Using Arcade Physics in …


by on 5 minute read

If you are making a space shooter game in Phaser 3 with Arcade Physics and tried to add a homing or target seeking missile then you've …

DOM Element Button in Phaser 3 with JSX and TypeScript


by on 5 minute read

There is a vast ecosystem of beautifully styled and feature-packed CSS frameworks can be leveraged for UI in a Phaser game. In this article, …

Container Button in Phaser 3 with RxJS and TypeScript


by on 6 minute read

It is common for buttons to have text in them. But like most GameObjects in Phaser, the basic button cannot have children. This means you …

Basic Button in Phaser 3 with RxJS and TypeScript


by updated 8 minute read

Phaser 3 is a fun and easy-to-use game framework but it does not come with buttons. This is no problem because making a button in Phaser is …

Give Your HTML5 Web Game a Native-like Experience


by on 4 minute read

For an HTML5 game to have a full native experience you'll need a wrapper like Capacitor. But there's another option if your game is playable …

How to Quickly Test Your Phaser 3 Game on Mobile Devices


by on 4 minute read

One of the benefits of HTML5 game development is the speed at which you can make changes and test them. But making mobile builds to test is …

Object Pooling in Phaser 3 with Matter Physics


by on 7 minute read

Odds are your game's objects will be moved or influenced by a physics engine. In this article we show you how to use Object Pools with …

Game Optimization with Object Pools in Phaser 3


by on 7 minute read

This article builds upon Basic Object Pools in Phaser 3 with a dedicated class for reusability. It also looks at integration with the …

Game Optimization with Basic Object Pools in Phaser 3


by on 6 minute read

Object Pools are a common optimization technique to ensure a smooth game experience. This article shows you how to easily accomplish that in …