Scene Transition with Fade Out in Phaser 3
by on 6 minute read

Are you looking for a quick way to improve Scene transitions? A hard cut from one Scene to another is appropriate at times but a fade-out then fade-in feels more polished. In this article, we will show you how to do that for Scenes transitions.

Typewriter Effect for Text and BitmapText in Phaser 3
by on 6 minute read

Are you making a story-driven game like an RPG or interactive novel? Having text show up one character at a time is common in those types of games. In this article, we will show you how to create a typewriter effect for Text and BitmapText GameObjects!

Firebase Leaderboard with Rex Plugins in Phaser 3
by on 9 minute read

Are you looking to add more replayability to your game? Leaderboards are a long-standing feature of single-player games that give players a reason to play multiple times. In this article, we will look at using Firebase and Rex Plugins to implement a leaderboard!

Create an Animated Health Bar in Phaser 3
by on 6 minute read

Using simple numbers to show health is great for prototypes. It is quick to create when you are testing gameplay. But you'll want an animated health bar for more polish. We'll look at creating one in this article!

Add Pizazz with Parallax Scrolling in Phaser 3
by on 6 minute read

Are you looking to create a sense of depth or add a more immersive and believable experience to a 2D game? You may have heard of parallax scrolling. In this article, we go over implementing the technique!

How to Make a Particle Trail Effect in Phaser 3
by on 7 minute read

Does your game feel too static or not reactive enough? Do coins just disappear when the player collects them? A greater feeling of liveliness would be beneficial and particles are a great way to add it! In this article, we will look at using a particle trail.

State Pattern for Changing AI and Player Control in Phaser 3
by on 10 minute read

Are you wondering about code structure and best practices? You've probably come across design patterns but which design patterns and for what use cases? In this article, we will look at applying the State Pattern to allow switching AI or player control for paddles in a Pong game.

A Noob's Guide to Loading Tiled Tilemaps in Phaser 3
by on 7 minute read

Are you trying to use tilemaps created with Tiled in your Phaser 3 game? If other tutorials haven't quite worked for you then this guide for noobs might be what you are looking for!

How to Let Players Choose a Character in Phaser 3
by on 6 minute read

Are you making a game that allows the player to choose their character? Something like an adventure or role-playing game with different character classes? We'll show you how to load character atlases dynamically from player selection in this article.

Field of View for a Roguelike or Dungeon Crawler in Phaser 3
by on 7 minute read

Are you are making a roguelike or dungeon crawler? Do you want the player to only see what is visible based on where they are standing? Then you need a field of view algorithm. We'll show you one in this article!

Detect Overlap Between Selection Box and Sprites in Phaser 3
by on 6 minute read

Are you building an RTS game where you can select multiple units by dragging a selection box over them? If you are having trouble with getting selection to work then this article is for you!

Simple Fog of War Effect for a Phaser 3 Roguelike
by on 5 minute read

You'll want the right atmosphere if you are making a roguelike or dungeon crawler. We'll show you how to create a fog of war effect that makes visible just the area around the player in this article.