Phaser 3

Articles about "Phaser 3"

How to Make a Menu with a Selection Cursor in Phaser 3


by on 8 minute read

Does your game have a main menu with options that can be selected using the keyboard arrow keys or a controller's D-pad? But you are unsure …

Practical Guide to Matter Physics Collision Filtering in Phaser 3


by on 6 minute read

Are you using collision filters in Matter Physics to better control what should or shouldn't collide with each other? If you are having a …

Point & Click Movement with Pathfinding using Tilemaps in Phaser 3


by on 11 minute read

Are you are making an action-RPG, RTS, dungeon crawler, or similar type of game using tilemaps in Phaser 3 and want characters to move to …

Moving Platforms with Matter Physics in Phaser 3


by on 5 minute read

Are you working on a side-scrolling platformer in Phaser 3 using Matter Physics and having trouble with moving platforms? Matter has some …

Scene Transition with Fade Out in Phaser 3


by on 6 minute read

Are you looking for a quick way to improve Scene transitions? A hard cut from one Scene to another is appropriate at times but a fade-out …

Typewriter Effect for Text and BitmapText in Phaser 3


by on 6 minute read

Are you making a story-driven game like an RPG or interactive novel? Having text show up one character at a time is common in those types of …

Firebase Leaderboard with Rex Plugins in Phaser 3


by on 9 minute read

Are you looking to add more replayability to your game? Leaderboards are a long-standing feature of single-player games that give players a …

Create an Animated Health Bar in Phaser 3


by on 6 minute read

Using simple numbers to show health is great for prototypes. It is quick to create when you are testing gameplay. But you'll want an …

Add Pizazz with Parallax Scrolling in Phaser 3


by on 6 minute read

Are you looking to create a sense of depth or add a more immersive and believable experience to a 2D game? You may have heard of parallax …

How to Make a Particle Trail Effect in Phaser 3


by on 7 minute read

Does your game feel too static or not reactive enough? Do coins just disappear when the player collects them? A greater feeling of …

State Pattern for Changing AI and Player Control in Phaser 3


by on 10 minute read

Are you wondering about code structure and best practices? You've probably come across design patterns but which design patterns and for …

A Noob's Guide to Loading Tiled Tilemaps in Phaser 3


by on 7 minute read

Are you trying to use tilemaps created with Tiled in your Phaser 3 game? If other tutorials haven't quite worked for you then this guide for …